Timberland Village is open. It's a woodland settlement built up into the canopy, with rope bridges strung between the treetops and a trading post down at ground level.The forest around it is thick with Bug and Grass types, and the quieter clearings a...
The Ancient Crater is live. It's a huge impact basin ringed by shattered stone, and the glassed-over floor still hasn't cooled off.Rock and Ground types own the slopes. Get down into the lower terraces and you'll start running into things that don't...
The Scorched Mesa is open to trainers. Banded red rock, bone dry canyons, and heat haze as far as your render distance goes.Fire and Ground types do well out here. A few things that don't hide in the canyon shade. Pack water, pack burn heals, and don...
Go take a look at the Twilight Keep. It's a fortress stuck in permanent dusk, lit by something nobody's been able to explain yet.Ghost, Dark and Psychic types haunt the halls. The keep rewards people who actually explore it instead of sprinting for t...
The Mystic Highlands are open. Wind-scoured ridges above the cloud line, standing stones up on the high ground, and a view that's worth the climb on its own.Fairy, Psychic and Flying types are common on the peaks. The weather turns fast up there, and...
The Safari Zone has a new area: the Neon Grove. It's a bioluminescent forest that comes alive after sundown, lit up in magenta and violet by the plants themselves.Electric and Grass types are the main draw. Go at night if you can, because a few of th...